For our third issue of 2018, we’ll be talking about love and romance! We’re looking at the technology that brings us together with our fellow humans. Our guest editor for this issue will be Thursday Bram. Here’s a few ideas to get you started: How to understand the information a dating site collects about you … Continue reading Call for Contributors for Issue 11: Love and romance
For our second issue of 2018, we’ll be talking about science! From computers to data to social and natural sciences, it’s a way we explore the world and define our work.
At the start of the year we set a publishing schedule, and a few things happened this summer that derailed those plans a little. Now that the book is out, we're putting the final touches on Issue 8, and the dust has settled, it's time to get to work on the next issue! We want … Continue reading We’re reopening the Call for Contributors for Issue 9: Hard problems
Have you heard this one before? "There are only two hard problems in computer science: cache invalidation, naming things, and off-by-one errors." The idea for our next issue started when your editor was talking to someone who said, "you could do a whole issue on timezones." So yes, why not? What makes a 'hard problem' has … Continue reading Call for Contributors for Issue 9: Hard problems
Issue 8 will finish our second year1 of publishing! To celebrate, we're going to do a wildcard (or *) theme. That means that if there's something you've been waiting to share, this is the right time for it! Here's a few ideas to get you started. how does the internet work? your favorite tools what … Continue reading Call for Contributors for Issue 8: *
For our sixth issue, to be published in January, we're going to focus on data. Data processing is not only the foundational task that drove the creation of the software industry, it continues to be a core part of computing, from data science to the databases that back our web apps. We're looking for proposals … Continue reading Call for Contributors for Issue 6: Data
In Issue 5, we're going to explore hardware. Hardware components are the base layer of every technology stack, and we've come a long way from the early days of punch cards and vacuum tubes. There are newer hardware development platforms that enable people with no prior experience to create their own programs that interact with … Continue reading Call for Contributors: hardware